文章目录
- 1. 面向对象编程的核心概念
- 1.1 类与对象的关系
- 1.2 封装(Encapsulation)
- 2. 继承与多态
- 2.1 继承机制
- 2.2 多重继承
- 2.3 多态性
- 3. 特殊方法与运算符重载
- 4. 抽象类与接口
- 4.1 抽象基类
- 5. 组合与聚合
- 6. 属性管理
- 6.1 使用property装饰器
- 6.2 描述符协议
- 7. 元类与类装饰器
- 7.1 元类
- 7.2 类装饰器
- 8. 设计模式实践
- 8.1 观察者模式
1. 面向对象编程的核心概念
面向对象编程(OOP)是一种编程范式,它将数据和操作数据的方法封装在一起,形成对象。Python作为一门多范式编程语言,对OOP提供了强大的支持。
1.1 类与对象的关系
类是对象的模板或蓝图,定义了对象的属性和行为。对象是类的实例,是具体的数据实体。这种关系类似于建筑图纸与实际建筑物的关系。
class Car:def __init__(self, brand, model):self.brand = brandself.model = modeldef start(self):return f"{self.brand} {self.model} is starting"# 创建对象实例
my_car = Car("Toyota", "Camry")
print(my_car.start()) # Toyota Camry is starting
1.2 封装(Encapsulation)
封装是将数据和方法绑定在一起,并限制对对象内部状态的直接访问。Python通过命名约定来实现封装:
- 公共属性:直接访问
- 受保护属性:以单下划线开头(_attribute)
- 私有属性:以双下划线开头(__attribute)
class BankAccount:def __init__(self, balance):self._balance = balance # 受保护属性self.__account_number = "123456789" # 私有属性def deposit(self, amount):if amount > 0:self._balance += amountdef get_balance(self):return self._balancedef _internal_method(self): # 受保护方法return "Internal processing"
2. 继承与多态
2.1 继承机制
继承允许一个类获得另一个类的属性和方法,促进代码重用并建立类之间的层次关系。
class Vehicle:def __init__(self, brand, year):self.brand = brandself.year = yeardef start(self):return "Vehicle is starting"def stop(self):return "Vehicle is stopping"class ElectricCar(Vehicle):def __init__(self, brand, year, battery_capacity):super().__init__(brand, year) # 调用父类构造函数self.battery_capacity = battery_capacitydef charge(self):return f"Charging {self.brand} with {self.battery_capacity}kWh battery"def start(self): # 方法重写return f"Electric {self.brand} is silently starting"
2.2 多重继承
Python支持多重继承,但需要注意方法解析顺序(MRO)。
class Flyable:def fly(self):return "Flying in the sky"class Swimmable:def swim(self):return "Swimming in water"class Duck(Flyable, Swimmable):def __init__(self, name):self.name = namedef quack(self):return f"{self.name} says quack!"# 查看方法解析顺序
print(Duck.__mro__)
2.3 多态性
多态性允许不同类的对象对同一消息做出不同的响应,通过统一的接口处理不同类型的对象。
class Shape:def area(self):raise NotImplementedError("Subclass must implement area method")class Rectangle(Shape):def __init__(self, width, height):self.width = widthself.height = heightdef area(self):return self.width * self.heightclass Circle(Shape):def __init__(self, radius):self.radius = radiusdef area(self):return 3.14159 * self.radius ** 2# 多态性的体现
def print_area(shape):print(f"Area: {shape.area()}")shapes = [Rectangle(5, 3), Circle(4)]
for shape in shapes:print_area(shape) # 同一接口,不同实现
3. 特殊方法与运算符重载
Python提供了丰富的特殊方法(魔术方法),允许类定义对象的行为。
class Vector:def __init__(self, x, y):self.x = xself.y = ydef __str__(self):return f"Vector({self.x}, {self.y})"def __repr__(self):return f"Vector({self.x!r}, {self.y!r})"def __add__(self, other):return Vector(self.x + other.x, self.y + other.y)def __eq__(self, other):return self.x == other.x and self.y == other.ydef __len__(self):return int((self.x ** 2 + self.y ** 2) ** 0.5)v1 = Vector(1, 2)
v2 = Vector(3, 4)
print(v1 + v2) # Vector(4, 6)
print(v1 == v2) # False
4. 抽象类与接口
4.1 抽象基类
使用abc模块创建抽象基类,强制子类实现特定方法。
from abc import ABC, abstractmethodclass Animal(ABC):@abstractmethoddef make_sound(self):pass@abstractmethoddef move(self):passdef sleep(self): # 具体方法return "Animal is sleeping"class Dog(Animal):def make_sound(self):return "Woof!"def move(self):return "Dog is running"# Animal() # 会报错,不能实例化抽象类
dog = Dog()
print(dog.make_sound()) # Woof!
5. 组合与聚合
组合是一种"has-a"关系,表示整体与部分的强关联。
class Engine:def __init__(self, horsepower):self.horsepower = horsepowerdef start(self):return f"Engine with {self.horsepower}HP is starting"class Car:def __init__(self, brand, engine):self.brand = brandself.engine = engine # 组合关系def start(self):return f"{self.brand}: {self.engine.start()}"engine = Engine(200)
car = Car("BMW", engine)
print(car.start()) # BMW: Engine with 200HP is starting
6. 属性管理
6.1 使用property装饰器
class Temperature:def __init__(self, celsius=0):self._celsius = celsius@propertydef celsius(self):return self._celsius@celsius.setterdef celsius(self, value):if value < -273.15:raise ValueError("Temperature below absolute zero is not possible")self._celsius = value@propertydef fahrenheit(self):return (self._celsius * 9/5) + 32@fahrenheit.setterdef fahrenheit(self, value):self.celsius = (value - 32) * 5/9temp = Temperature(25)
print(temp.fahrenheit) # 77.0
temp.fahrenheit = 86
print(temp.celsius) # 30.0
6.2 描述符协议
描述符提供了更高级的属性控制机制。
class Validator:def __init__(self, min_value=0, max_value=100):self.min_value = min_valueself.max_value = max_valuedef __set_name__(self, owner, name):self.name = namedef __get__(self, instance, owner):if instance is None:return selfreturn instance.__dict__[self.name]def __set__(self, instance, value):if not (self.min_value <= value <= self.max_value):raise ValueError(f"{self.name} must be between {self.min_value} and {self.max_value}")instance.__dict__[self.name] = valueclass Student:grade = Validator(0, 100)def __init__(self, name, grade):self.name = nameself.grade = grade # 使用描述符验证
7. 元类与类装饰器
7.1 元类
元类是创建类的类,控制类的创建过程。
class SingletonMeta(type):_instances = {}def __call__(cls, *args, **kwargs):if cls not in cls._instances:cls._instances[cls] = super().__call__(*args, **kwargs)return cls._instances[cls]class Database(metaclass=SingletonMeta):def __init__(self):self.connection = "Connected to database"db1 = Database()
db2 = Database()
print(db1 is db2) # True,单例模式
7.2 类装饰器
类装饰器提供了修改类行为的简洁方式。
def add_logging(cls):original_init = cls.__init__def new_init(self, *args, **kwargs):print(f"Creating instance of {cls.__name__}")original_init(self, *args, **kwargs)cls.__init__ = new_initreturn cls@add_logging
class Product:def __init__(self, name, price):self.name = nameself.price = priceproduct = Product("Laptop", 999) # 输出: Creating instance of Product
8. 设计模式实践
8.1 观察者模式
class Subject:def __init__(self):self._observers = []self._state = Nonedef attach(self, observer):self._observers.append(observer)def detach(self, observer):self._observers.remove(observer)def notify(self):for observer in self._observers:observer.update(self._state)def set_state(self, state):self._state = stateself.notify()class Observer:def update(self, state):print(f"Observer received update: {state}")subject = Subject()
observer1 = Observer()
observer2 = Observer()subject.attach(observer1)
subject.attach(observer2)
subject.set_state("New State") # 通知所有观察者